Ill Communication
So last night I was doing a bit of thinking about how to write my own mud client. I love muds and always have. I think they're incredibly fun, despite not having any real graphics.
In any case, I started thinking about "what is the algebraic structure of communication?". In other words, if we have a server and its clients what is the proper mathematical structure that represents this communication. I guess this is connected to pi-calculus, but I'm not sure if that's exactly what I want. Ideally I want some category theoretic structure that can describe the evolution and interactions of such a system.
In any case, I started thinking about "what is the algebraic structure of communication?". In other words, if we have a server and its clients what is the proper mathematical structure that represents this communication. I guess this is connected to pi-calculus, but I'm not sure if that's exactly what I want. Ideally I want some category theoretic structure that can describe the evolution and interactions of such a system.
